The first argument for the function is a reference to the variable defined with '&'. Then the function should be defined in the Template after the typedef or variable is defined. One method to do this is to specify just the function name in the attribute. Some special attributes as listed above can specify a custom function or expression. All attributes are discussed below except for the read and write attributes (used to create Custom Variables), the size attribute (used to create On-Demand Structures), the optimize attribute (used with Optimized Arrays) and the disasm attribute (used for Disassembly in Templates).Īttribute Functions and Inline Expressions Version 14.0 or higher is required for styles. Special Attributes that can use or () statements are discussed in the Attribute Functions and Inline Expressions section and note () is only available in 010 Editor version 12.0 or higher and had extra limitations before version 12.0. Theįollowing attributes are supported: ||(), One or more special attributes can be specified after a variable inside '' brackets. The main way of grouping Template variables together is to declare structs or unions and see the Structs and Unions help topic for more information. Variables which behave as regular C variables can be declared using the local keyword as discussed below. Variables can also be edited using Scripts (see Editing Variables with Scripts). See Data Types for a list of allowed types. Both variables will be displayed in the Template Results panel and can be used for editing the file. Would create the character array header, which is mapped to the first 4 bytes of the current file, and the integer numRecords, which is mapped to the next 4 bytes of the file. For example, running the template: char header Installing Files on Open from the Repositoryĭeclaring variables in templates is performed similar to ANSI C and Scripts, but with an important difference: every time a variable is declared in the Template, that variable is mapped to a set of bytes in a file. Using 010 Editor - Templates and Scripts.
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